In multiplayer, this operates more as a sort of “last man standing” affair, where the entire group works to get through the level but can be picked off by the many environmental hazards flying towards them along the way.
There are several checkpoints in each level that allow you to “save” your progress as you go, but you can only take so much damage before dying, and you can only die once before having to start over completely. It smartly balances challenge and triumph. It actually reminds me a lot of Super Hexagon-the action differs, but the intense demand on the player’s reflexes is similar, and just as fun. The upbeat soundtrack goes a long way in heading off frustration at the pass, in that failure is just another opportunity to keep listening to the music.
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Now that it’s here, how does it hold up? Does such a straightforward premise work for a full length game? Or does it collapse under the fragility of its own gimmick?īut though it’s visually chaotic and mechanically punishing, like others in its class, the difficulty is easy to forgive. The hype has been built largely on word of mouth and demos, with precious few trailers or streaming sessions to show off what the game is like. If you’ve attended any fan conventions in the past few years, you’ve probably seen this one on the show floor-not just because the music is catchy, but because of the crowd it draws. Just Shapes & Beats is now out on Switch and Steam. Well escalator guys, here’s another one for your list.
Bit Trip Runner! Hotline Miami! OlliOlli! Super Hexagon! There are some fantastic games out there that have earned that kind of split second word association when it comes to great soundtracks, and I’ve played a lot of them. A few years back at PAX West, there were a couple of guys at the end of the 6th floor escalators with a small cardboard sign asking “What’s your favorite game soundtrack?” And oh boy, did I have a list for them.